Role
UX & Visual DesignerTimeline
Spring 2024
Tools
Figma, Design Thinking
Context
Developed at DIS, I worked in a team of four students to create a mobile application to support college students travelling abroad find compatible travel peers. We used an iterative design thinking process while referencing research and user-centered literature, and we presented continuous findings on peer interviews, constructive feedback, social surveys, and AI interaction. Our work was crucial to understanding a human-centered design approach for mobile applications and travel communities.
At the start of our journey, we were asked to create a problem statement. The solution didn’t matter just yet; all we had to do was think of a problem to apply the process of design thinking to. Our discussion started broad: What were our personal experiences with the education system? How could we compare DIS courses to our home university courses? At some point, our discussion shifted to travel within the DIS program, specifically finding people to travel with. We shared our worries and anxieties of not having our usual friend groups. Our thoughts bloomed into a greater statement to work with.
Problem Statement
In a time where study abroad
students are in search of travelling to new locations with few
connections, how might we facilitate travel planning and coordination
among students?
Our Solution
JetSet is a mobile application that
brings together students travelling abroad in Europe to find travel
buddies and groups based on interests, habits, and compatibility.
User Personas
After considering our problem
statement, we conducted a survey sent to students within our study
abroad program regarding travel, interests, and insights. Our survey was
incredibly useful to create our persona, who was created based on the
design thinking process of “say, do, think, and feel.” We iterated our
own experiences as study abroad students, as well as those listed from
the survey. We also built a user persona, “Jacob Moore,” who was an average DIS student in sesarch of travel connection.
Low-fidelity prototypes
Once we had evaluated survey responses, our persona, and our own personal experiences, we
moved forward with creating a low fidelity prototype using Figma. We
imagined users creating a profile, with specific details on their
budget, interests, and personality traits that would be useful for
pairing in travel.
Wireframe Prototype
With much feedback from users
themselves, we added more design-based features to make our prototype
high-fidelity. We added new pages, such as a feature “adding friends”
based on contacts, including a message inbox for users to communicate
with one another, as well as recommendations for trips based on their
answers.
Conclusion
JetSet become a mobile application used for travel connection and coordination within the DIS study abroad program. We completed our own commercial to advertise and market our product to students!